Mik-el Tech

Web & Computer

Lands of Archearia 3D - Stereoscopic 3D game for any monitor

2021-07-01 11:44:00

I developed LoA 3D as a project halfway between a videogame and a virtual tour. You can play it in Stereoscopic 3D on any monitor!

Cheap red/blue 3D glasses...



A tool that allows perceiving a 3D effect from a 2D image. Their sporadic use has always been relegated to printed images on magazines and posters.

In the best case, they're used by some 3D enthusiasts to watch 3D videos on the web, but none has seriously used them in combination with monitors for interactive use.

I want to enjoy dynamic content from my computer in Stereoscopic 3D.

I don't have expensive Holographic 3D monitors.

Today I want to start (what I hope will be) a small revolution in stereoscopic 3D showcases, virtual tours, and gaming... with a pair of 1$ paper glasses!


I present to you:

Lands of Archearia 3D - the beginning



A project halfway between a virtual tour and a videogame.

4 Different Game Modes:

  1. Classic "flat" 3D mode.
  2. Perspective mode with head tracking.
  3. Stereoscopic 3D mode with head tracking. For 3D TVs, 3D monitors and 3D video-projectors (supports SBS format).
  4. Stereoscopic Anaglyph 3D mode with head tracking.

Quickly switch game modes with one click!



"Great! But stereoscopic 3D stuff makes me dizzy"
Don't worry, I thought about it! This game adjusts and improves the 3D effect in real-time according to 3 parameters:

  • the position of your head
  • your screen size
  • and your exact interpupillary distance.

Moreover, I thought and implemented other solutions that allow playing the game in 3D comfortably! (read the next paragraphs to know more)

3D Libraries used: HoloSDK

The 3D SDK (software development kit) I used on Unity, to develop Lands of Archearia in stereoscopic 3D, is called HoloSDK. It's made by a British Software House called Perception Codes.

Game Features:

  1. Stereoscopic 3D first-person camera for immersiveness.
  2. 3D head tracking. For 3D effect and dynamic perspective.
  3. Interpupillary Distance Setting and Screen Size Setting. To increase eye comfort and 3D quality.
  4. player movement alongside 3 dimensions (WASD + jump).
  5. since head tracking can't offer 360° freedom I added the possibility to rotate the game visual with your mouse, to explore better the game.
  6. improved popup effect of the 3D models: I mostly used flat or smooth terrains.
  7. eliminated crosstalk on all distances: I used a minimal approach for the game design.
  8. eliminated crosstalk on too long or too short distances: I implemented my own crosstalk reduction feature, which blocks the graphic engine from rendering objects when they are too far or too near from the game camera.
  9. ... it's free!

Download and Play Lands of Archearia 3D in stereoscopic 3D on any Windows computer instantly:


  1. get a pair of 1$ 3D glasses
  2. install these 3D dependencies on your computer
  3. download Lands of Archearia 3D here
  4. Lands of Archearia 3D does not require installation! Just extract the archive with 7zip in any folder you want.
  5. Enjoy!

Known bugs:

  1. switching between the classic "flat" 3D and anaglyph mode works perfectly! However, if you switch from classic "flat" 3D to SBS or perspective mode, cameras behave badly and 3D may not appear. I'm pretty sure the cause of this is the fact that HoloSDK was built with the intention of developing applications that work entirely in stereoscopic 3D, and I, by providing a 2D/3D real-time switch, pushed the SDK to its limits. Anyway HoloSDK it's not yet at its final version so I expect this bug will be fixed :)
  2. Similar as before... When a stereoscopic 3D camera is activated for the first time it points at a wrong point in space I didn't specify. But all the next 3D cameras activations work well! (so just switch to 2D and to 3D again to solve!).
  3. Sometimes the player can go through the terrain. This is caused by the fact that the Unity engine is not fast enough to detect collisions at some speeds. Coding a fix is not so immediate in this case, I should shoot a lot of invisible rays from the player to all directions to "anticipate" collisions. (Since the HoloSDK contest was ending, I didn't have time to implement this feature, but I'll add it).

Tips to improve 3D:

  1. Clean your webcam and use it in good light condition to get better results with head tracking.
  2. Disable blue light filters on your monitor or PC.
  3. Get your exact interpupillary distance from your optic or ophthalmologist, otherwise, apply this tutorial to measure it by yourself.
  4. In case you have low FPS: the game requires at least 8Gb of ram and a good GPU (cause stereoscopic 3D basically does 2 renderings, one for the left eye and one for the right eye) so if you have an old PC and you need more FPS, open Windows Defender and your antivirus and add an exception for "C:/holosk" and for the game folder.


Help me win the HoloSDK contest!

I can confirm you the HoloSDK developers have done their evaluation and this game is the Top 5 apps! 🔝
Now to win and get first place 🏆, we need the public rating! I need you guys!
Vote Lands of Archearia 3D on the links hereunder, so I can earn points for the contest!
The main prize is a super powerful Alienware Laptop, but winning the contest itself will be even better, cause I'd love to collaborate with the guys from Perception Codes company one day! 😃

➡️Facebook : https://fb.watch/v/27m_uWtkO/
👉1 Like = 1 point
👉1Share = 5 points

➡️Twitter : https://twitter.com/PerceptionCodes/status/1410915449756258312?s=20
👉1 Like = 1 point
👉1 Share = 5 points

To support me:

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